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Now it's time to generate your defenses, continue to use the method you used for Attribute Generation.

Base: 10

Quicksilver Method Edit

Rolls per stat: 2

Roll 2 die per defense, add these to the base.

EG. 10 + 2 + 2: 14

Gold Method Edit

Budget: 5

Lower Score Limit: 8

Upper Score Limit: 17

You will notice a box next to your defense scores, called 'mod', this is your defense modifier. There are times throughout Alchemy when your modifiers will be used to determine the outcome to situations, or modified further. Your modifier increases +1 each even number you reach.

(8: -1, 10: 0, 12: +1 and so on).

Next up, Endurance Generation.