Now it's time to generate your detection stats, continue to use the method you've previously used.

Base: 1 & 5 (choose which stat will have which base)

Quicksilver Method Edit

Rolls per stat: 2

The first die adds to the base number, the second subtracts from the total. Add the final total to the active detection stat and repeat.

Gold Method Edit

Budget: 3

Lower Score Limit: 0

Upper Score Limit: N/A

NOTE: A zero in either chance statistic make you 'incapable'. You are not able to make a chance action if you are incapable of that action.

If you just want to pick up and play, you'll now need to start Attack Generation.

If you're looking for a more in-depth hero creation experience, you'll need to pick a Classification or two.