Now it's time to generate your detection stats, continue to use the method you've previously used.
Base: 1 & 5 (choose which stat will have which base)
Quicksilver Method Edit
Rolls per stat: 2
The first die adds to the base number, the second subtracts from the total. Add the final total to the active detection stat and repeat.
Gold Method Edit
Lower Score Limit: 0
Upper Score Limit: N/A
NOTE: A zero in either chance statistic make you 'incapable'. You are not able to make a chance action if you are incapable of that action.
If you just want to pick up and play, you'll now need to start Attack Generation.
If you're looking for a more in-depth hero creation experience, you'll need to pick a Classification or two.