There are two ways to complete each part of your hero sheet: the Quicksilver method or the gold method.
The Quicksilver Method means you roll for your attributes, defenses, endurances, detections, chances. The Gold method means you have a set budget for your hero, and a score limit for each statistic. Rolling adds an aspect of luck and risk, while Buying allows you to tailor your hero to your liking or to suit your adventure.
Quicksilver Method Edit
Rolls per stat: 1
Roll a Destiny Die, add this to Dexterity. Roll another DD, add this to Intelligence and so on. Roll 6 times and add these to the Base 10 for each attribute.
Gold Method Edit
Lower Score Limit: 8
Upper Score Limit: 17
Pretty straightforward, Each +1 to an attribute costs 1. You may also sell points from your base to add +1 to your attribute budget, upto the lower score limit.
Attribute Points Edit
With each even number, you gain (or lose) 1 Attribute Point. Attribute Points (or AP), can be used to modify your character further.
Here is an explanation.
8: -1 AP
10: 0 AP
12: 1 AP
14: 2 AP
Make a note of your AP, as these will be used once you have completed the Hero Creation process and chosen your Classifications.
Next up, Defense Generation.